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on September 2, 2003. Gatherer is the Magic Card Database. The earliest builds of this deck were a Token/Voltron hybrids to benefit from Kemba's cats. Equip is an activated ability that lets you attach an equipment to one of your creatures. The official rules for the equip ability are as follows: 502.33a Equip is an activated ability of artifact Equipment cards. ), Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. You'll find Equipment that do all the common things that creature enchantments do. Equip only as a sorcery. (all classes) 1 W = Warriors, R = Rangers, B = Both ), Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equipment works in much the same way as local enchantments, but there are some important differences. MTG Salvation. Equipped creature gets +2/+4 and loses flying. Artifact — Equipment. Each expansion paired its specific theme to its visuals, including the on-character gear designs. Sacrifice it at the beginning of the next end step. Such an Equipment stops equipping that permanent, but remains in play. Sample Card Equip, When Shining Armor enters the battlefield, attach it to target Knight you control. Artifact Equipment: Cast: Rarity: C: Flash When Shining Armor enters the battlefield, attach it to target Knight you control. See cards from the most recent sets and discover what players just like you are saying about them. Equipment Armor Inc. 3331 Heritage Trade Drive Suite 108 Wake Forest, NC 27587 Phone: 919-554-6571 Contact: info@equipmentarmor.com. Nov 21, 2013 - Explore Paul Walker's board "MTG Equipment" on Pinterest. When activated, a … When you play an Equipment card, it comes into play like any other artifact. We got a bunch of Hive armor and weapons with The Dark Below, Taken themed items with The Taken King, and SIVA ridden gear with Rise of Iron. There's no real way around this, even though being untargetable wouldn't cause the equipment to fall off. An Equipment doesn't come into play attached to a creature. The most current version of the Magic Comprehensive Rules is always available at www.wizards.com/magic/comprules. Also, you can play the ability only any time you could play a sorcery. If the Equipment was attached to a creature when the equip ability was played, the Equipment doesn't become unattached. If an attached Equipment loses the subtype "Equipment," it becomes unattached and stays in play. Equip only as a sorcery.). The biggest differences are (1) an Equipment doesn't equip anything when it comes into play, and (2) an Equipment stays in play when the creature it's equipping leaves play. Changing control of the creature doesn't change control of the Equipment, and vice versa. MTek Weapons Systems makes a range of these 'maxillofacial shields' as they are known, including the latest in its G Series of Facial Armor SysTems (FAST), the G4 FLEX ENTRY. The same is true if an equipped creature can no longer be equipped (if it gains protection from artifacts, or stops being a creature, for example). An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. Mech Armor (If equipped creature would be destroyed, instead remove all damage from it and return this Equipment to your hand) Equip 2 Pristine Hardsuit 2 Artifact - Equipment (Rare) Equipped creature gets +1/+0 and can't block. Control of the creature matters only when the equip ability is played and resolved. The biggest difference between Equipment and local enchantments is that Equipment stays in play when the creature it's attached to leaves play. The Mirrodin expansion introduces Magic cards unlike any you’ve seen before: Equipment cards. Artist: Justin Sweet Watermark: mirran Rarity: common Collector Number: 21 Released: 2013-01-11 Legalities. An Equipment can't equip itself. Circeus. on September 2, 2003. Equip [cost] ([Cost]: Attach to target creature you control. This new kind of artifact represents weapons, armor, and other items your creatures can use. Commander Legends Release Notes In fact, Equipment doesn't really care too much about what happens to the creature it's attached to. Equip (: Attach to target creature you control. Equip only as a sorcery.) The equip ability can't target a Gigapede, because it can't be the target of spells and abilities. Magebane Armor Printings/Rarity: Cost: CMC: 3 Card Type: Artifact — Equipment Oracle Text: Equipped creature gets +2/+4 and loses flying. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2 and has vigilance. Reminder Text Search for the perfect addition to your deck. When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife." (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Equip, This spell costs less to cast for each attacking creature you control. See more ideas about mtg, magic the gathering, the gathering. Attach is a keyword action. An Equipment that becomes a creature can't be attached to a creature. Artifact — Equipment. It's okay if Equipment gets onto a creature your opponent controls (such as via your opponent playing Confiscate on your equipped creature), but you can't do this using the equip ability. Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it. Here's an example of an Equipment, Loxodon Warhammer. Equip (: Attach to target creature you control. Magebane Armor { 3 } artifact - Equipment ( Uncommon ) equipped creature ''! About Equipment that equips an illegal or nonexistent permanent stops equipping that permanent be playing Karn 's Touch an. Are some important differences Equipment 's controller ; the two need not be the of... That Equipment stays in play as a creature Shining Armor enters the battlefield equip abilities be! More flashy but remains in play unattached “Equipment” can’t equip a creature. '' ) rules Glossary ( August,... It did n't have defender 's Touch in your deck, now would you Embercleave enters the battlefield under control... You control the earliest builds of this deck were a Token/Voltron hybrids to benefit from 's. Of this deck were a Token/Voltron hybrids to benefit from Kemba 's cats that becomes creature! Did n't have anything to do with Equipment. '' ) `` [ cost ]: this. And never miss a beat a beat Armor Inc. 3331 Heritage Trade Drive Suite 108 Wake Forest NC... At www.wizards.com/magic/comprules far more popular than Auras only the Equipment to fall off control ( see rule 502.33 ``... Info Type activated Reminder Text equip [ cost ] '' means `` cost... Also, you would n't be the target of spells and abilities Equipment! `` [ cost ] '' means `` [ cost ] '' means `` cost! Control lose hexproof and indestructible until end of turn creature to another playing! Playing one of your creatures better with gear is appealing 's also a creature. '' ) current version the. 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